#VRML V2.0 utf8

Viewpoint { position 4 12 15  orientation 1 0 0   -0.6 }

DEF Achtel Shape
{ appearance Appearance { texture ImageTexture { url "Mauer_1.jpg" }  textureTransform TextureTransform  { scale 3 3} }
  geometry Extrusion  {  solid  FALSE
                         crossSection [ 2.071  0
                                        1.464  1.464
                                        3.284  3.284
                                        4.645  0
                                        2.071  0
                                      ]
                         scale [ 1 1, 1 1]
                         spine [ 0 0 0, 0 5 0]
                      }
}
DEF Turm Shape
 {appearance Appearance { texture ImageTexture { url "Mauer_2.jpg" }  textureTransform TextureTransform  { scale 3 3} }
        geometry Extrusion  {  solid  FALSE
                               crossSection [ 5.858  0
                                              5.607  0.607
                                              5      0.858
                                              4.393  0.607
                                              4.142  0
                                              4.393 -0.607
                                              5     -0.858
                                              5.607 -0.607
                                              5.858  0   ]
                              scale [ 1 1, 1 1]
                              spine [ 0 0 0, 0 5.5 0]
                           }
 }
Transform  {children [USE Achtel USE Turm]  rotation 0 1 0 0.785  }
Transform  {children [USE Achtel USE Turm]  rotation 0 1 0 1.571  }
Transform  {children [USE Achtel USE Turm]  rotation 0 1 0 2.356  }
Transform  {children [USE Achtel USE Turm]  rotation 0 1 0 3.142  }
Transform  {children [USE Achtel USE Turm]  rotation 0 1 0 3.927  }
Transform  {children [USE Achtel USE Turm]  rotation 0 1 0 4.712  }
Transform  {children [USE Achtel USE Turm]  rotation 0 1 0 5.498  }

