#VRML V2.0 utf8
Background { skyColor 0.3 0.3 0.3 }

Shape
{ appearance Appearance { material Material {} }
  geometry IndexedFaceSet
  { solid FALSE
    coord Coordinate
    { point
      [  2, 2,0,
        -2, 2,0,
        -2,-2,0,
         2,-2,0,
         0, 0,3
      ]
    }
    coordIndex
    [    0,1,4,0,-1,
         1,2,4,1,-1,
         2,3,4,2,-1,
         3,0,4,3,-1
    ]
    colorPerVertex TRUE
    color Color
          { color [  0 0 1   0 1 0   0 0 1   0 1 0   1 0 0 ] }
  }
}
