#VRML V2.0 utf8

Viewpoint {
  position 3 4 16
  orientation  0 1 0   0.01
 description "aus Norden"
}
Shape { appearance Appearance { material Material {diffuseColor    1 1 1 } }
        geometry Extrusion
        { endCap FALSE
          solid FALSE
          crossSection [ -1 -3,  -3 -1,  -3  1,  -1  3,  1 3,  3  1,  3 -1,  1 -3,  -1 -3   ]
          scale [ 0.8 0.8,  0.1 0.1,  0.2 0.2,  0.4 0.4,  0.8 0.8,  1 1,  0.9 0.9 ]
          spine [ 0 0 0,  0 0.3 0,  0 1.5 0,  0 2 0,  0 4 0,  0 7 0,  0 7 0 ]
         }
       }